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Thema: Unreal Engine 4: Linux wird First Class Member

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0
Von HCIJra am Fr, 23. Mai 2014 um 09:42 #

Wette verloren! ;)

Scheint eine Eigenentwicklung zu sein: Slate UI Framework

...Hi! The toolkit is called Slate. It's written entirely in portable C++ and uses our Render Hardware Interface (RHI) abstraction to draw. It has very few external dependencies (FreeType2 being the only one I can think of). This makes it possible to port to just about any platform that we want to run on.

If you want to check out what Slate code looks like, you can go to Window->Developer Tools->Widget Reflector in the editor. Then click "Pick Widget" and hover over some piece of UI. Press ESC to stop picking. From there you will see the file and line number that instantiates any of the widgets you want to look at. Have fun exploring...

https://docs.unrealengine.com/latest/FRA/Programming/Slate/index.html
https://forums.unrealengine.com/showthread.php?269-GUI-Toolkit-used-by-UnrealEd

Dieser Beitrag wurde 1 mal editiert. Zuletzt am 23. Mai 2014 um 09:44.
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  • 0
    Von garrus am Sa, 24. Mai 2014 um 16:38 #

    >Render Hardware Interface
    Das ist dann wohl deren SDL? OK, dass man einen Fontrenderer nicht selber schreiben möchte, kann ich verstehen.

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