Hay,
danke erstma für die antwort, also der befehl "glxinfo" gab folgendens :
h3adshot3r@Timey:~$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
OpenGL vendor string: Mesa project:
www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_HP_occlusion_test, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x22 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
----------------------------------------------------------------------------------------------
Des befehl "glxgears" des :
h3adshot3r@Timey:~$ glxgears
46 frames in 5.1 seconds = 9.067 FPS
44 frames in 5.0 seconds = 8.717 FPS
30 frames in 5.0 seconds = 5.964 FPS
362 frames in 5.0 seconds = 72.356 FPS
535 frames in 5.0 seconds = 106.921 FPS
533 frames in 5.0 seconds = 106.495 FPS
522 frames in 5.0 seconds = 104.335 FPS
532 frames in 5.0 seconds = 106.343 FPS
533 frames in 5.0 seconds = 106.531 FPS
529 frames in 5.0 seconds = 105.798 FPS
528 frames in 5.0 seconds = 105.575 FPS
530 frames in 5.0 seconds = 105.895 FPS
451 frames in 5.0 seconds = 90.200 FPS
670 frames in 5.0 seconds = 133.871 FPS
563 frames in 5.2 seconds = 107.241 FPS
h3adshot3r@Timey:~$
-------------------------------------------------------------------------------------------
Also ich mein die 3d beschleunigung funzt xD
aber des problem wenn ich ein game installier und es läuft auf open gl oder sonstiges dann rückelt es aber derbe auch wenn der grafikkarten speicher auf 64 mb eingestellt is...
Is in fast allen 3d games so .. hmm
obwohl ich unter windows schon etwas grafik intensivere spiele spielen kann ..
Hmm
Trotzdem THX FOR HELP
PS. Das mit den afaik oder xorg versteh ich gerade nich ...