Quake3 startet net;)

Post Reply
Message
Author
Fabian

Quake3 startet net;)

#1 Post by Fabian »

Sorry das ick euch soviel nerve aba hab noch net so die Linux Peilung, vielen dank für die nette hilfe immer...

Also wenn ick Q3 starte krieg ich folgende Ausgabe:








fabian@linux:~/quake3 > ./quake3.x86
Q3 1.27g linux-i386 Dec 18 2000
----- FS_Startup -----
Current search path:
/home/fabian/.q3a/baseq3
./baseq3/pak0.pk3 (3539 files)
./baseq3

----------------------
3539 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.0
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: RIVA TNT2/PCI/3DNOW!
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/PCI/3DNOW!
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored

Post Reply